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CASE STUDIES // PROOF

Real launches. Real mechanics. Real numbers.

Each case documents the full arc: how the community was built from zero, which mechanics drove its growth, and the measurable results it delivered.

320%

Reach growth, 5 markets

† IGS multi-market program

5

Platforms operated in parallel

† IGS multi-market program

45+

Content pieces per month, AI-assisted

† IGS multi-market program

5

Markets: UK, US, BR, MX, TW

† IGS multi-market program

CASE FILE // GLOBAL BRAND IGS · Taiwan's leading gaming brand

A domestic market leader, rebuilt for five markets.

Challenge

IGS dominated at home but had limited presence abroad. Going global meant building brand reach and community conversion across markets as different as the UK, the US, Brazil, Mexico, and Taiwan — each with its own platforms, languages, and norms.

Approach

An organic-first, IM-first operation — proof that the private-messaging sphere can carry a global brand.

WORKFLOW // IM-FIRST × AI

  • Multi-platform matrix

    A coordinated content operation across five platforms, each tuned to its market's native behavior.

  • AI-powered content engine

    AI-assisted production sustained 45+ content pieces per month without sacrificing local authenticity.

  • IM-first operations

    The growth engine was built primarily on instant-messaging platforms — official accounts, community groups, and personalized push across regions.

Results

Global brand growth with cross-platform conversion — all organic-first.

320%

Reach growth

5

Platforms operated

45+

Content pieces per month

5

Markets covered

† IGS multi-market program

Markets

UKUSBRMXTW

TRACK RECORD // ECOSYSTEM

Four years inside the Discord growth ecosystem.

Our playbooks are built on front-line Quest experience — and sharpened against what the wider ecosystem proves is possible.

Founding-team lineage

Genshin Impact — Quest pioneer, 2022

Genshin Impact was among the very first titles to run Discord Quest globally in 2022 — the program that set the template. That first-generation Quest experience runs deep in our founding team, and shaped the practice Discord formally recognized in 2025.

Ecosystem data (Discord, 2025)

BE@RBRICK — 3,000+ live participants monthly

Discord Stage Channels draw 3,000+ live participants to BE@RBRICK events every month (Discord, 2025) — evidence that owned community audiences beat algorithmic reach, and a model we apply in our own event design.

Ecosystem data (Discord, 2025)

Quest completion — 96% median rate

Discord reports a 96% median Quest completion rate (Discord, 2025).

Our observed benchmarks

Quest funnel — Steam visits & wishlist conversion

Observed benchmarks from early indie studio campaigns: 20–35% of Quest users visit Steam, and 8–15% convert to wishlists.

The next case study could be your launch.

From 2.1M+ Steam wishlists to 320% reach growth across five markets — every result here started with one strategy call.